Frank Bry has published a very nice post about the recording process of his newly released sfx library called Ultimate Foliage.
I’ve been asked a few times, “You’re recording leaves? Why?” My short answer was because they are there. The long answer is because I’ve always needed some leaf-type sounds in my video game work. Whether it was for a fantasy forest ambient track sweetener, a tree monster, or a spaceship roaring low over trees, leaves come in very handy. So now the question is: What do I record and where do I record it? In this article I will detail, the best way I can, the adventure this turned out to be, what I learned, and how I put it all together.